Multi-disciplinary

Multi-disciplinary

Multi-disciplinary

A Way Closer

A Way Closer

Enabling Admins to Securely Manage
Teams and Assets in Athena

2020
2020
2020
3 Months
3 Months
3 Months
UX Design, 3D Modelling, Game Design

A Way Closer is an online interactive story-telling art piece that explores the curated theme “The Space Between Us”. Audiences are immersed in the experience as an unnamed character facing unpredictable changes both externally and within oneself.

A Way Closer is an online interactive story-telling art piece that explores the curated theme “The Space Between Us”. Audiences are immersed in the experience as an unnamed character facing unpredictable changes both externally and within oneself.

A Way Closer is an online interactive story-telling art piece that explores the curated theme “The Space Between Us”. Audiences are immersed in the experience as an unnamed character facing unpredictable changes both externally and within oneself.

How would you start an open ended project with a group of strangers from different backgrounds and areas of expertise, and your only brief was the phrase “The Space Between Us”?

This was a prime playground for an User Experience Designer. I suggested the group to follow the double diamond method, starting with a brainstorming session to explore what this phrase means to each of us.

We then asked the public what the phrase meant to them

We then asked the public what the phrase meant to them

Through a survey that ran for 2 weeks. We worked together to refine our questions and analyzed and synthesized our data afterwards to use as a source of inspiration.

In the mist of Covid, people reflected on togetherness and being alone, the push and pull between relationships. We found and highlighted the most common theme: Loosing Balance.

Storylines and The creation of the Game.

Storylines and The creation of the Game.

With a team coders, musicians, art curator, interior and UX design, we decided that a virtual or immersive experience would be best to bring our skills together.

I started drafting out some concepts. We all were inspired by the concept of an astronaut fishing in space, and leaned into the idea of the player feeling lost, wandering through different bubbles of world, only to find at the end that they are home.

Then refine the storylines with our writer, walking the users through the experience with each line of the poem.

Then refine the storylines with our writer, walking the users through the experience with each line of the poem.

Then refine it a couple more times.

Then refine it a couple more times.

Afterwards, We started modelling elements in Blender, writing the music scores, and created scenes in Unity. none of us have experience in Game Design and Modelling before, making this a very exciting learning opportunity

Afterwards, We started modelling elements in Blender, writing the music scores, and created scenes in Unity. none of us have experience in Game Design and Modelling before, making this a very exciting learning opportunity

We delegated creating elements inside Blender. It was a fun experience honing the craft and 3D modelling skills. Some of my Blender contributions include the modelling of the fish and lantern scene, the broken piano scene, the main boat, some islands and trees.

Gallery

Gallery

Hailey
Nguyen

Reach out if you have any questions or wish to discuss your project.

Hailey
Nguyen

Reach out if you have any questions or wish to discuss your project.

Hailey
Nguyen

Reach out if you have any questions or wish to discuss your project.

Hailey
Nguyen

Reach out if you have any questions or wish to discuss your project.