UX Design, 3D Modelling, Game Design
How would you start an open ended project with a group of strangers from different backgrounds and areas of expertise, and your only brief was the phrase “The Space Between Us”?
This was a prime playground for an User Experience Designer. I suggested the group to follow the double diamond method, starting with a brainstorming session to explore what this phrase means to each of us.
Through a survey that ran for 2 weeks. We worked together to refine our questions and analyzed and synthesized our data afterwards to use as a source of inspiration.
In the mist of Covid, people reflected on togetherness and being alone, the push and pull between relationships. We found and highlighted the most common theme: Loosing Balance.
With a team coders, musicians, art curator, interior and UX design, we decided that a virtual or immersive experience would be best to bring our skills together.
I started drafting out some concepts. We all were inspired by the concept of an astronaut fishing in space, and leaned into the idea of the player feeling lost, wandering through different bubbles of world, only to find at the end that they are home.
We delegated creating elements inside Blender. It was a fun experience honing the craft and 3D modelling skills. Some of my Blender contributions include the modelling of the fish and lantern scene, the broken piano scene, the main boat, some islands and trees.